


Unfortunately, as with the enemies, there's a lot of repetition in the puzzles. Every puzzle nearly always centres around using or observing the environment around you. The puzzles are simplistic, yet still enjoyable and satisfying to complete. The robot can also tighten and loosen screws and bolts, changing the environment around Kirby, opening up previously unreachable paths Your robot companion isn’t around for the entire level, which is a bit of a shame, but it’s there nonetheless. The mech can also transform into a Jet or a Car, which plays out in vehicular stages that are over too quickly and too suddenly. Most transformations will adjust the two arms, with weapons coming out of both whether it be flamethrowers or swords. In addition to being able to smash nearly everything that stands in your way, the mech, much like Kirby, can also copy abilities. The mech, piloted by Kirby, is a new addition to the series, and brings some much need freshness to the game. This time Kirby is accompanied by a much larger and powered up mechanical sidekick. There are three new abilities that Kirby can use, Poison, Doctor and ESP, with both Doctor and ESP getting some fanservice vibes (looking at you Dr. Getting the Freeze ability makes Kirby ice-skate when running, where the Mirror magically moves Kirby across the platform. There are a multitude of abilities to acquire, and while most simply change the appearance of Kirby, adding a hat or some other identifier, some abilities take the extra step and change how Kirby moves. It’s something that has made Kirby games, and Kirby himself, well known, as far back as the NES, when he had his first outing.Įveryone is aware of the danger Kirby can pose in Super Smash Bros., being able to copy the abilities of foes and it’s the same here. Kirby can inhale objects, spitting them out with great ferocity, or swallow enemies, occasionally acquiring the abilities of the enemy he just consumed. Kirby travels through 2D levels, encountering puzzles and obstacles along the way. Much of the gameplay plays similar to previous entries in the series. The level environments are unique, and elements there are reused far less often, so to see reoccurring foes takes away from the individuality of the levels. Nintendo could have invested in some more original enemy designs. That's a bit disappointing, to be honest. Most of the enemies that Kirby will face are the same foes he’s seen on his adventures before. Although the clear threat is robots and mechanical terrors, there doesn’t seem to be that much wrong with Pop Star. Both King Dedede and Meta Knight attempt to prevent the invasion yet their attempts are thwarted, leaving it up to the pink puffball to start sucking and save the day. The story of Robobot starts of with something called the Access Ark invading the planet Pop Star. Mario and Donkey Kong games can be difficult and kids still love them, so why can’t Kirby? Yes, it’s a game meant for kids, but there is still the potential to have some challenge involved. More seriously, something that always put me off Kirby was the ease of it. Something about the pink puffball, who can so easily inhale enemies and steal their powers, seemed almost villainous to me. Kirby has never been that kind of platformer that I would normally gravitate towards to.
